

He is also observant Sans reads the protagonist's expressions and can often tell when they have already done certain tasks. In a Neutral Route ending where Papyrus or Toriel is alive, Sans omits the protagonist's slaughter to either of them. Even if the protagonist killed people that were close to him, Sans refrains from broaching the topic until the Last Corridor.

Sans has informed Big Mouth about "all kinds of incredible foods," yet Big Mouth comments that "he always orders the worst burger off the menu." Although Sans hates making promises, he respects Toriel's request to watch out for any humans. For example, Sans is a regular at Grillby's, and the monsters and Royal Guard dogs treat him kindly. ĭespite Sans being apathetic towards his own life, he is considerate to those he cares for. He enjoys making others laugh in general, as he also performs at the MTT Resort as a comedian.

Sans is also fond of making the occasional low-brow puns. He is not above utilizing his teleporting or other magic for practical jokes either. Examples include Sans "selling fried snow," using whoopee cushions, sharing an unscrewed ketchup bottle, and eye paint on a telescope. His antics range from an assortment of illogical, juvenile, and slightly inconvenient pranks. Sans primarily acts this way towards those he is in good terms with. Conversely, he suggests that this knowledge could be " a poor excuse for being lazy." His laziness is a combination of fatalism and apathy, as he is aware of timeline resets. Sans is lazy, often sleeping on the job and taking breaks. When Sans uses telekinesis, his left eye flashes light blue and yellow (the colors for patience and justice) while his right pupil vanishes.

He has white dots in black eye sockets that disappear when he is serious or angered. Sans wears a blue hoodie, a white t-shirt underneath, black shorts with white stripes, and a pair of slippers. Sans is always seen with a wide, toothy-grin on his face. The most interesting observations are when players do not rely on any means of communication, but just act/ play based on what they see happening in the game.Sans appears as a relatively short and paunchy skeleton, with mitten-like hands. There’s also a small message box where people can choose to type things into. Players can communicate with each others through their computer’s microphone if they choose to, however, that’s usually if friends are playing together – not so much as for strangers. Could we say that atoms interact with each other to form a molecule? And molecules interact and create a form – say a rock, a living thing etc? How about interactions between humans? Perhaps through the mediums of art or games? Through virtual reality? How about nonverbal communication through an online/ video game?Īn example of a nonverbal game played through an online platform, depending almost solely on game dynamics/ the choice to collaborate or create conflict, is AGAR.IO What is interactivity? It is in a way, a communication system between individuals or objects.
